July 03, 2002
GameWISH 3

From GameWISH...

Discuss three setting ideas or ideas for elements of settings that you got from movies/books/TV/etc. that you have read or seen recently. These do not need to be full-fledged settings, but can be single elements that could be incorporated into existing games.

Ooh, this one is *difficult*! Y'see, I don't always *know* where I get my inspirations from, and sometimes I come back and figure it out later. Much later, like when my subconscious brain finally informs my conscious busy-GMing brain what is actually going on in the game. This is often close to the end of the game, after I've been running it for ages. *chuckle*

One of my favorite inspirations are the mirrors from Mirror of Her Dreams by Stephen Donaldson. I was told to read the books so I could understand something a friend was talking about, when his trump artist taught my trump artist more about artistry. Despite my lack of love for Donaldson's writing in general, I found that this book and its sequel were wonderful, and the mirrors were fascinating. So I used something similar in one game.

For recent reading, or watching, I can't think of anything off the top of my head. I read one of the Hugo nominated books in part because its description reminded me (very loosely) of a plot I ran once in Vampire years ago -- so that would be the reverse. *laughs*

No, wait... its not recent, but its one of the stronger influences I've used. I was reading Philip Pullman's "His Dark Materials" series while I was running "If We Shadows" (my FTF Amber game, which has since ended). Pullman's view of the dimensions, and the land of the dead and its interactions, impressed me greatly, and that heavily influenced how my world ended up put together.

I'd love to do a game which uses the soul creatures from Pullman's novels. At one point, I wondered if that's where Michael was going with the creatures in Chaos Theory, but that's not it. But the idea of a game where one wears one's soul, one's essence, on the outside is a wonderful thought. Either with Amberites or anyone, really.

I've also greatly enjoyed a game using Gaiman's Neverwhere as an influence. London Below is a great concept. Gaiman himself makes for great influence -- I've used the Dreaming before, in part because I was running a crossover game ("Artifacts of Winter") and one of the players who crossed into it was a Sandman fan, and utilized the Dreaming heavily. I created a guild called the Dreamweavers, and then Chris and Josh together really built what the Dreamlands in AoW became. And still are, today, in the sequel game of Between the Lines.

I think I've done more than three now, but I'm not sure if I've done any of them solidly enough to really be *used* by anyone else.

Posted by Deb Atwood at July 03, 2002 09:21 PM
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