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Elendar was created in the late 1980's as the world for the novel
Faerling. While the novel was never completed,
the world remained a work in progress. It was originally built over AD&D, as the novel was being posted as "Fluff" to the ADND-L mailing list. But as the years went on, the system slowly became diceless, and grew and changed. But some parts of the flavor of AD&D remained. A Face-To-Face campaign was run in this world a few years back. Artifacts of Winter was an avatar game in which 11 people from our world crossed over into Elendar. The game was intended to be played for a single semester, in a few marathon sessions, and metamorphed into a two year long campaign. Elendar is a high magic world. The gods are interfering, and magic is relatively plentiful. However, it is also at times a grim and realistic world. Women there, when not called to a guild or a priesthood, are often thought of as posessions, first of their father, then of their husband. Even when called, it is not always an easy place for a woman to be alone. There are four primary gods in Elendar:
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